Attribute progression redesign : Removes the min-maxing while remaining faithful to vanilla leveling. However, I fear that. Last Update: 06 Jul 2019. Collections . VORTEX. Collections . However, I fear that. AOG knock on door : Knock on locked houses to speak with people inside. Kajsa a troll companion critter. Killian a spider daedra companion. Yet for some reason the game just crashes and closes when I sleep, it doesn't happens when I make my character wait, does anyone knows why this happens?? If you wonder, I barely have any mods installed and my pc isn't that great (Windows 10, 8GB of RAM, Intel core. Mods . While you still have the basic attributes (Body, Reflexes, Technical, Intelligence, and Cool) to pump points into. My favorite is Attribute Progression Redesign. The level scaling as you mentioned is the real problem, and the only real way to change that is to use an overhaul. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. But if you want other stuff then overhauls like OOO and MOO deals with these issues but adds tons of other stuff or mechanics that changes the game that you may or may not like. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as possible. The author of Ascension has a guide which recommends Attribute Progression Redesign for making +5s easier to gain, whilst slowing leveling by making level ups require 15 skill increases. Page 8 of 14 - Attribute Progression Redesign - posted in File topics: Finally the best levelling mod for oblivion ever! Been looking for that for a long long time. Lightweight - no permanently-running scripts. Endurance is maybe the only attribute that really influences game difficulty. Trying to optimize the number of attribute points you earn each level can drain Oblivion of fun. Played as a Dunmer with Atronach sign and Endurance as one of the class attributes. 1. Vanilla leveling is bad, yes. That’s basically a cheat mod. I set up a profile in MO2 according to the excellent instructions laid out in PushTheWinButtons Through the Valleys oblivion modding guide, and have added no mods from outside his guide. About this mod. For whatever reason, this mod ended up not only being less effective than manual leveling, but also breaking my. Mod reccomendations : MOO + OOO : Two large, customizable overhauls that maintain a vanilla feel. I'm half through the quests using this mod, and I absolutely love it so far. Ascension itself only affects game settings and leveled lists for the most part but it goes with Balanced NPC Level Caps and Balanced Creature Stats as well as Attribute Progression Redesign. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. Curse of Hircine Resurrected. 1. Page 3 of 11 - Attribute Progression Redesign - posted in File topics: In response to post #70342578. Marvelman2099 • 1 yr. It allows for unused attribute bonuses to carry over to further level ups. You can use __init__ (), which will automatically run as soon as the class is instantiated (i. . I'll resolve this later" and after months I'm finally looking to get back to it. Unused attribute points carry over to your next level. Oblivion character overhaul version 2. Started up a new game, playing with the "Through the Valleys" modding guide. 0. Iterative User Interface Design. Sorry, I'm a little confused about the banking aspect of this. 938. Scripted to be compatible with combat overhauls and other stat-changing mods. The only way your character's level advances is by gaining ten levels (in any combination) of the character's major skills. I haven't played it modded since like 2011. Unused attribute points carry over to your next level. BADGES. Collections . Safe to use . Usually during a loading screen in a town, occasionally just running in the wilderness though. Attribute Progression Redesign-Makes it so that any attribute bonuses you don't use get carried over to the next level. This mod changes leveling and attribute advances to be more realistic and provide better game play. Spoiler Fyrcynn wrote: How does this play with Ultimate Leveling from Maskar? At a glance, Id recommend not mixing them. Knights of the nine revelation. My favorite is Attribute Progression Redesign. It's really up to the system you want. to combat leveling, I reccomend Attribute Progression Redesign. Spoiler Fyrcynn wrote: How does this play with Ultimate Leveling from Maskar? At a glance, Id recommend not mixing them. Last Update: 06 Jul 2019. You’ll enjoy it more that way. Unlevelled world is a lot…Hello so here I am after installing Oblivion and some Graphical Mod I’m about to play this game for the first time almost blind. I'm currently torn between a few different leveling mods. However, I fear that. 2. This mod changes leveling and attribute advances to be more realistic and provide better game play. This mod changes leveling and attribute advances to be more realistic and provide better game play. Rather than subject myself to that nightmare I'd like to circumvent that system in a way that doesn't upset the balance. Uploaded: 23 May 2019 . - +5 All Attribute Modifiers - Galerion Natural Leveling Revised - Realistic Leveling I like them all for different reasons. - +5 All Attribute Modifiers - Galerion Natural Leveling Revised - Realistic Leveling I like them all for different reasons. JakeAlaimo uploaded a new file called Attribute Progression Redesign v1. Yet for some reason the game just crashes and closes when I sleep, it doesn't happens when I make my character wait, does anyone knows why this happens?? If you wonder, I barely have any mods installed and my pc isn't that great (Windows 10, 8GB of RAM, Intel core. I think it fixes a huge problem while retaining the logic that your attributes increase according to. It allows your unused attribute bonuses to carry over to. You don't choose that attribute bonus. 2-49385-1-2-1562378719. Trying to optimize the number of attribute points you earn each level can drain Oblivion of fun. Just what the title says. Share. Download: Manual; 0 of 0 File information. I already have everything installed on the correct way, Wyre Bash, OBSE, parches. More posts you may like. 2. Totally useless. Attribute Progression Redesign; Attribute Progression Redesign. This is my favourite for sure. ReplyAttribute progression redesign. Attribute Progression Redesign: A leveling fix that keeps the flavor of the original system. Book Of Scrolls: Vanilla scrolls kind of suck. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as possible. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pAttribute Progression Redesign; Attribute Progression Redesign. None. I reccomend using Attribute Progression Redesign to reduce the necessity of Min/Maxing in the vanilla game. Reflexes +0. Support . Skills and Leveling. Page 7 of 14 - Attribute Progression Redesign - posted in File topics: This gem has changed my game from bothersome to fun again. NothingReasonable • 2 yr. Typically unwise to uninstall mods mid playthrough. Created by Jake Alaimo . Attribute progression redesign : Removes the min-maxing while remaining faithful to vanilla. Attribute Progression Redesign; Attribute Progression Redesign. I have the GOTY DVD edition (so no Steam/GOG) Mods I plan on installing are: Oblivion Stutter Remover…Attribute Progression Redesign; Attribute Progression Redesign. Fixes several bugs and oversights and. Uploaded: 23 May 2019 . Unused attribute points carry over to your next level. Please pardon my lack of knowledge but googling has not… Page 6 of 14 - Attribute Progression Redesign - posted in File topics: In response to post #72911093. txt, but adds some insecurity. You can use __init__ (), which will automatically run as soon as the class is instantiated (i. The purpose of the Substance Hierarchy redesign project is to eliminate errors and improve the consistency and usability of the substance hierarchy by reducing the overloaded subtype relationships and adding new attributes to capture this information correctly. Unique DLs-- Total DLs-- Total views-- Version. Now I'm testing Attribute Progression Redesign, which is way simpler and keeps the vanilla leveling, just allowing you to carry over your bonus stats to later levels. It seems kinda realistic that you have to use those skills to upgrade those certain attributes. Description: A quick example of what this does: For a level 25 player, this mod applies a universal +20 damage bonus to each hit they strike, regardless of weapon skill or magic effectiveness. 957. . This mod doesn’t provide retroactive health of its own, but should be compatible. I was like "well, ♥♥♥♥. MediaI've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. esp uop vampire aging and face fix unofficial oblvion patch knights. Hopefully this thread can serve as a little mini-collective with mods beyond what most people know of, and hopefully the pros and cons of each are addressed. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. Level and attributes will increase naturally as your skills improve, without the need to micromanage them or worry about what skills to use to optimise your advancement. I'll resolve this later" and after months I'm finally looking to get back to it. It's only a guess, but I wouldn't be surprised if the requirements for leveling up are met in your game, which sounds like. I don't mind Oblivion's vanilla mechanics for character level and attribute increases, especially with a mod like Attribute Progression Redesign to make attribute increases just a little more forgiving. Reply druyd. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. The best part was using all the alchemy materials I had been saving up, getting 19 levels in Alchemy at once, and being able to shrug and move on with the game instead of reloading and precisely grinding the. I'll resolve this later" and after months I'm finally looking to get back to it. Max at +5. Improve this answer. I'm currently torn between a few different leveling mods. Mods . Killian a spider daedra companion. ; Name the separator Gameplay. Endorsements. Uploaded by JakeAlaimo. K: For reference, if anyone has the same question. 2. Download: Manual; 0 of 0 File information. For whatever reason, this mod ended up not only being less effective than manual leveling, but also breaking my. Author: JakeAlaimo. 1' description changed. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pI already have everything installed on the correct way, Wyre Bash, OBSE, parches. txt, but adds some insecurity. 0. Spoiler pitboy96 wrote: Ok can anyone explain to me how NPC atribute leveling works? I´m pretty sure, that I increased my strength governed skill more than 10 times. For me it's Oscuro's Oblivion Overhaul, Oblivion Character Overhaul, Vanilla Combat Enhanced, and Enchanted Hand To Hand. However, I fear that. . My favorite is Attribute Progression Redesign. Attribute Progression Redesign [Oblivion Mod] Unused attribute points carry over to your next level. Attribute Progression Redesign [Vanilla Plus] Automatic Attributes [V++] Oblivion XP [Overhaul] (- Automatic +5. Uploaded: 23 May 2019 . Safe to use . I already have everything installed on the correct way, Wyre Bash, OBSE, parches. - +5 All Attribute Modifiers - Galerion Natural Leveling Revised - Realistic Leveling I like them all for different reasons. txt, but adds some insecurity. So Im prepping to start a new toon on oblivion and Im trying to tweak my modlist to be a bit more stable, as it stands right now I get a CTD about every hour or so. install order matters, but you don't need Wrye Bash for this, just MO2. As for mods. Level and attributes will increase naturally as your skills improve, without the need to micromanage them or worry about what skills to use to optimise your advancement. Virus scan. How it works is that, lets say you raise your skills enough going from level one to level two to raise your willpower by +2. Feel free to remove the `allow-scripts` from the sandbox attribute. . ; Name the separator Gameplay. This applies to melee, unarmed, spells, and bows regardless of skill level. We altered a few areas of the badge system and made improvements to existing badges, with new additions brought in to enhance flexibility, or removals made to bring more balance to the game; no stone was left unturned. Oblivion character overhaul version 2. I'll resolve this later" and after months I'm finally looking to get back to it. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as possible. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pAutomatic Attributes OR Attribute Progression Redesign (i prefer the first, though the second is extremly Vanilla-like) Flora Enanched More Effective Enhancement JJ Vampirism JJ Birthsigns Allied Oblivion Gates Patrols Artifact Redone Balanced Magic (V+ Magic Mod) Maskar Unarmored Skill (Recenty re-descovered). Other mods that forego Oblivion's traditional level-up system and automatically increase your attributes or provide flat attribute bonuses are very likely altering Oblivion's progression curve. Unused attribute points carry over to your next level. That's what I'm going for with this new thread, at least. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as possible. Summary: Redesigning user interfaces on the basis of user testing can substantially improve usability. Unused attribute points carry over to your next level. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pUnused attribute points carry over to your next level. Unique DLs-- Total DLs-- Total views-- Version. Thanks for providing vanilla overrides (not a fan of those particular changes, especially for a magic-oriented character makes the early game unnecessarily hard). () ChaseCameraMod (i dont get dizzy anymore)Now one thing I want to mention that I am using the "Through the valleys" mod guide with stuff like Acension and the attribute progression redesign so I'm not sure how much this effects that. Created by Jake Alaimo . i'm not particular familiar with Oblivion Modding, but you can check the categorys on Nexusmods by filtering the Top Rated Mods. Also, check out attribute progression redesign. Spoiler MisterJygg wrote: Hmmm, I loosely followed the Through the Valleys modlist, omitting some mods as well as adding in some new ones. Choose. supporter; 129 posts; 1 kudos; 02 June 2021, 10:23AM. My newfound enthusiasm for Cyberpunk 2077 starts with the new progression system. Use Attribute Progression Redesign. Real Retroactive Health - So you don't have to invest in endurance early to max/min health Practical Training - Makes unused training sessions rollover into the next level, and training costs are now dependent on the trainer's disposition and skill Pickpocket sleeping npcs Attribute Progression Redesign - The simplest and safest leveling mod. hide. Attribute Progression Redesign [Oblivion Mod] - YouTube. This mod redesigns the attribute progression system slightly to prevent min-maxing hell while still maintaining Oblivion's balance and design intent. #100736368 is also a reply to the same post. Attribute progression redesign. That's what I'm going for with this new thread, at least. Better Dungeons : as described. So coming back to oblivion on the pc for the first time I wanted to mod it to make my experience a bit better, I followed the "Through the valley"…I don't use OOO/MOO-like gameplay overhauls for compatibility reasons, so I adore small, focused mods like this and Faction Relations. I already have everything installed on the correct way, Wyre Bash, OBSE, parches. it makes it so points carry over between levels. How can I fix this?Unused attribute points carry over to your next level. My favorite is Attribute Progression Redesign. This user has not added anything about themselves. Vanilla leveling is bad, yes. Rather than subject myself to that nightmare I'd like to circumvent that system in a way that doesn't upset the balance. Kajsa a troll companion critter. Page 8 of 14 - Attribute Progression Redesign - posted in File topics: Finally the best levelling mod for oblivion ever! Been looking for that for a long long time. 2) folder 4KB. Wanted to do a new playthrough and immediately wound up in a situation where if I continued to play the game at all I would overlevel a skill. CCCP is compatible with mods that change races and birthsigns. attribute progression redesign seems to be a good companion mod to this. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. . Unused attribute points carry over to your next level. I’ll try to keep this short, Skyrim’s my favorite game and I want to start working my way backward through the elder scrolls series. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as p Get app Get the Reddit app Log In Get the Reddit app Log In Today is my first day trying to mod Oblivion (GOTY Deluxe edition off Steam) on my laptop. I recommend Customizable Magic Progression to just solve the magic part. ). However, I fear that. Last Update: 06 Jul 2019. Through the Valleys - PushTheWinButton's Vanilla Plus Modding Guide Started by Site Bot , Jun 12 2021 11:15 am. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of. r/oblivion. Very vanilla way to fix the most appalling aspect of the original leveling system. User images. Last Update: 06 Jul 2019. Not necessarily recommended to use with the guide/Ascension but it seems to work fine. That's what I'm going for with this new thread, at least. Author: JakeAlaimo. Leveled Creature Flag Fix. esp - A book that keeps track of what skills you have gained and makes it easy to see what bonus you get when level up. zip(Attribute Progression Redesign v1. it was really nice, I never used realistic leveling though. However, I fear that. Game runs good, and enjoying the content recommended, except when in some in-game menus the game seems to display slow, like to maybe 1 frame every few seconds. However, I fear that. If I level up and from my skill increases I have +5 Strength, +2. Basically an attribute increases one point when its associated skills improve 4. If you use anything I'd recommend Attribute Progression Redesigned. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pI've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. I’ve only ever started new games with this mod to be honest, I’m not sure if that normal sorry… maybe use console commands to get lost attributes back? Also I would up the XP multiplier , it took me hours to level a few times without changing it, I put mine up to 200 XP that seemed roughly the same amount of time it would take to progress. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. Vanilla leveling is bad, yes. Balanced Unleveled Rewards. txt, but adds some insecurity. So most people install mods to make going past level 1 suck less. 177K subscribers in the oblivion community. Last Update: 06 Jul 2019. Id reccomend looking at Maskars Oblivion Overhaul. , and click Configure Libraries, the window is empty. There’s also Ultimate Levelling, which adds an XP mechanic, and several mods. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. Media . Spoiler TheKurgan3434 wrote: Hey Ive been loosely following your through the valley guide and really appreciate your guidance and mod work, does this work well with the Attribute Progression Redesign mod that carries points over? Just wanted to be sure. Mods . Attribute Progression Redesign; Attribute Progression Redesign. 1' description changed. Last updated 06 July 2019 3:05AM. I tried installing Ultimate Leveling but it just took my experience away. v2. 2)folder 4KB. I was like "well, ♥♥♥♥. 0 comes out on September 21st, 2023, and will feature major changes to perks and skill trees, cyberware, police and enemy AI, and some of the vehicle combat. Some mods i highly recommend you for a vanilla friendly fixed experience: • Unofficial Patches • Maskar Unarmored Skill • Attribute Progression Redesign • Simply Better Inventory • Just a Bigger Map • Balanced Unleveled. Collections . Practical Training. Endorsements. Virus scan. #106485348, #106494948, #106891408 are all replies on the same post. 2 [version 1. For another option, take a look at Attribute Progression Redesign. Vanilla leveling is bad, yes. Uploaded: 23 May 2019 . Unused attribute points carry over to your next level. I've used them alongside several other gameplay mods (ala No Obsolete Loot and Enemies, Attribute Progression Redesign, Practical Training, AULIAS, etc. Spoiler ArcturusFyr wrote: Its like staring into an all you can eat buffet of goodness, but realizing that you unfortunately need to go on a diet because youve engorged yourself on too many. If you don't use the guide also get the 4gb patch and unofficial patches ( Oblivion , Shivering Isles , KotN+DLCs . Safe to use . I was like "well, ♥♥♥♥. VORTEX. Credit also goes to the mod's author, PistachioRaptor, whose help and guidance were invaluable in figuring out how to make this, my first Oblivion mod. supporter; 129 posts; 1 kudos; 02 June 2021, 10:23AM. ) and have yet to run into issues. This can lead to pointless and tedious efforts to optimize. I. Good fix for the. Rather than subject myself to that nightmare I'd like to circumvent that system in a way that doesn't upset the balance. MediaPage 1 of 3 - Time and Instinct - Per Level Damage Bonus - posted in File topics: Time and Instinct - Per Level Damage BonusEvery level after level 5 provides a flat +1 damage bonus. Unused attribute points carry over to your next level. With +5 Al Attribute Modifiers, it's a simple mod that is as close to the Vanilla game as possible, except without all the micromanaging of efficient leveling. hi as the title says i have been playing oblivion and only recently started to go into dungeon locations and every place i go to there is a bunch of naked npc just standing there and i see the dungeon has been cleared because there was even more further down fighting the enemies. Vanilla leveling is bad, yes. Attribute Progression Redesign. Applies to melee, unarmed, spells, staves, and bows regardless of skill level. Stay tuned for future coverage of Cyberpunk 2077,. #72121428 is also a reply to the same post. Endorsements. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as possible. I don't mind Oblivion's vanilla mechanics for character level and attribute increases, especially with a mod like Attribute Progression Redesign to make attribute increases just a little more forgiving. Skills and Leveling. It seems kinda realistic that you have to use those skills to upgrade those certain attributes. It's there to allow filtering and toggling of disabled mods for modlist. Check out Attribute Progression Redesign. Virus scan. Mediahi as the title says i have been playing oblivion and only recently started to go into dungeon locations and every place i go to there is a bunch of naked npc just standing there and i see the dungeon has been cleared because there was even more further down fighting the enemies. Unused attribute points carry over to your next level. It minimizes the min/maxing issue that exists in the base game while also keeping the original flavor of leveling in mind. Unique DLs-- Total DLs-- Total views-- Version. ago. Attribute Progression Redesign. I was like "well, ♥♥♥♥. Skinny_Mulligan_ • Additional comment actions. The NexusMods page explains it in details. 938. Created by Jake Alaimo . Unlike many other role-playing games, when. . Mods . Attribute Progression Redesign 39 Balanced Creature Stats - Fixed Level Scaling 40 Balanced Creature Stats - DLC Patch 41 Balanced NPC Level Cap 42 Balanced NPC Level Cap - DLC Patches. Follow. Companion Fergus 2. My must have mods: ATakesAll. Endorsements. Gonna recommend these two: Balanced NPC Level Cap and Balanced Creatures Stats. Author: JakeAlaimo. Skills and Leveling. Feel free to remove the `allow-scripts` from the sandbox attribute. Yet for some reason the game just crashes and closes when I sleep, it doesn't happens when I make my character wait, does anyone knows why this happens?? If you wonder, I barely have any mods installed and my pc isn't that great (Windows 10, 8GB of RAM, Intel core. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. ini file for any changes or any changes to DarnUI files if you have that installed. Attribute Progression Redesign; Attribute Progression Redesign. Credit also goes to the mod's author, PistachioRaptor , whose help and guidance were invaluable in figuring out how to make this, my first Oblivion mod. Your "racial attributes" for the purposes of the mod's calculations are just whatever attributes. No. - +5 All Attribute Modifiers - Galerion Natural Leveling Revised - Realistic Leveling I like them all for different reasons. If you’re heading to Night City, you’re gonna need to know this stuff. Companion Vilja. Attribute Progression Redesign at Oblivion Nexus - mods and community. Attribute Progression Redesign. Choose from the options below. This mod changes leveling and attribute advances to be more realistic and provide better game play. Created by Jake Alaimo . ShortRange. Attribute Progression Redesign Endorsements 913 Unique DLs 36,863 Total DLs 51,184 Total views 92,676 Version 1. Uploaded by JakeAlaimo. help creating a bit more stable modlist. Author: JakeAlaimo. Stuff that fixes bugs and Oblivion's absolute clusterfuck of leveling. Real Retroactive Health - So you don't have to invest in endurance early to max/min health Practical Training - Makes unused training sessions rollover into the next level, and training costs are now dependent on the trainer's disposition and skill Pickpocket sleeping npcs Attribute Progression Redesign - The simplest and safest leveling mod. Both mods try. Attribute Progression Redesign 38 Balanced Creature Stats - Fixed Level Scaling 39 Balanced NPC Level Cap - Logical Levels for All NPCs 40 Balanced Unleveled Rewards 41. 1. Attribute Progression Redesign Unused attribute points carry over to your next level. to make it not require micromanaging. Unused attribute points carry over to your. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pPage 12 of 13 - Attribute Progression Redesign - posted in File topics: In response to post #106469043. I already have everything installed on the correct way, Wyre Bash, OBSE, parches. Vanilla leveling is bad, yes. And also, I seem to be able to level up multiple times now right after each other. Level and attributes will increase naturally as your skills improve, without the need to micromanage them or worry about what skills to use to optimise your advancement. Balanced NPC Level Cap - Logical Levels for All NPCs. Attribute Progression Redesign, It's reletively new and had kind of flown under the radar I feel like. Spoiler prsnk wrote: I like this, it seems to have potential to fix the optimised leveling issue. Attribute Progression Redesign. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pI recommend Attribute Progression Redesign alongside it; super simple overhaul to the leveling system that's faithful to the original. share. Efficient Leveling is getting 10 skill-ups under 3 governing attributes every level, so that on leveling you'll gain +5 in all 3. The system wasn’t meant to be min-maxed anyway. Skills and Leveling. 957. I don't want to spend two days getting it running, so what are the current "must haves". Mods . document requirements and propose. updated Sep 22, 2023. Lightweight - no permanently-running scripts. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. Attributes you don't use when leveling up carry over to the next level. I made a character that's exactly wrong according to every efficient level guide. Balanced NPC Level Cap. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as possible. Skip to content. 1.